![]() ![]() You will take the role of the detective Forest Campbell,Ī member of the W.E.S.T. 'Escape from LaVille' will test yourself with really challenging riddles and puzzles. very engaging storyline that will let you enterĪ spooky atmosphere and a very nice storyline" ![]() But as we were presented with gorgeous art, an imaginative concept, and an extremely rich environment, it's fair game to examine the storyline with the same lens.What they say about 'Escape from LaVille'. If it's a 16-color room without so much as a drop-shadow, or if it's an accurate depiction of a specific time period, then the context might be there. ![]() Gruen.)Īs consumers of stories, we have every right in *this* century to question why narrative choices are being made. Nancy Drew came into the scene in the 1920s, and I don't remember her doing housework to solve her problems (granted, there was Mrs. ![]() They could have made tons of other narrative choices, and they went with that one. Why not make soap? Why not revive the dead flowers? Why not build something? Why not reveal a secret message in a letter? Why not make a ladder to climb the tree? I mean, come on. Given the other deficiencies in the narrative, I'm not prone to getting "bent out of shape" about it either, but it doesn't have to be "promoted as a good thing" to be massively out of place in what is otherwise a rich environment. I think the main point though, that it's a male character who withholds a crucial item for no other reason than to make a female character do what he could have done himself. Also, radios weren't common in households until the 1920s, so I rather challenge that this was "just the norm" at the time. Yeah, uh, there were plenty of strong female characters from the 19th century who didn't take such nonsense from their contemporaries. They clearly have a massive amount of talent, and though it isn't perfect, Escape from 26 is one of the loveliest little escape/adventure games to surface in a while, with a clever premise to boot. (Where's the dialogue option for "How about you give me the key and I don't PUNCH YOU IN THE SOUL.") Still, while it lasts, Escape from 26 is a surprisingly captivating experience and the concept has such enormous potential that I would dearly love to see the development team come back to it again. The other issues are, comparatively, minor, like the slow walking speed and two of the game's handful of puzzles basically consisting of housework. It's a concept that would have made for a fantastic Twilight Zone episode, and some better writing with more clues and explanations to back it up would have made it stellar. The "big reveal" makes no sense and is explained poorly in a wall of text with nothing to back it up, and tacking on an abrupt ending to a game that's already on the short side. The downside is that Escape from 26 suffers from feeling a bit rushed. Though some hotspots are small, the game's user-friendly and logical design makes playing smooth and simple. It's a wonderful premise, and Escape from 26 has great atmosphere on top, with a wonderful "dollhouse" look to its detailed visuals and a haunting soundtrack. You're not alone in your not-so-gilded cage, but your new "roommate" doesn't seem interested or capable of helping you out, and you'll soon discover you're not the first occupant. Just click to walk around and interact with things, and your cursor will change to let you know what you can do as you mouse over objects and people. but even more than figuring out where you are and why, finding a way out becomes increasingly pressing as you soon realise that whoever is supposed to be tending these cages hasn't come by in quite some time, and with supplies dwindling and the place falling into disrepair, things are looking grim. You wake up in a golden cage with the number 26 on it, in a tiny house and yard that seems to have everything you need. it has one of those rare premises that's just the right amount of creepy mixed with surreal wonder to make it compelling. Bigloop's Escape from 26 isn't just a gorgeous escape game. ![]()
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